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Region 4

Resources from Region 4, Advancing Computer Science Education grant

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PAGE ACSE -  Community Helpers
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Let’s learn about community helpers!  What do you want to be when you grow up?  A farmer, police officer, teacher, librarian, doctor…?

Subject:
Computer Science
Economics
History/Social Sciences
Networking and the Internet
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Reading
Teaching/Learning Strategy
Visual Media
Author:
Shannon Painter
Date Added:
04/28/2024
PAGE ACSE - Community Map Skills for Kindergarten
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This activity supports student knowledge of community and story telling.  Students also build map skills and coding skills as they use the robot to act out the story.  Basic block coding skills can be taught as part of the lesson or prior to the lesson. 

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Geography
History/Social Sciences
Matter
STEM/STEAM
Science
Material Type:
Activity/Lab
Lesson
Lesson Plan
Author:
Tracy Shifflett
Date Added:
10/26/2023
PAGE ACSE - Computer Changes Over Time (Day 1) & Identifying Computer Components (Day 2)
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 This is a two day lesson. The first day is a lesson about the history of computers. The students will look at pictures of past computers, computers of today and then discuss what they think the computers of the future will be like.The second day, the students will be looking at components of computers with several fun and exciting stations to help them learn the names of the components (parts and types) of computers such as, desktop computer, laptop computer, tablets, mouse, CPU,  printer, etc.  

Subject:
Computer Science
Computing Systems
Cross-Curricular
Earth and Space Systems
Geography
History/Social Sciences
STEM/STEAM
Science
Social Sciences
Material Type:
Activity/Lab
Game
Interactive
Lesson
Lesson Plan
Author:
Michelle Garber
Date Added:
10/26/2023
PAGE ACSE - Computing Systems
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The student will learn the input and output of a computer and how it is used in the real world.  The student be given a play computer to explore and talk about what types of job computers are needed for and how the information gets into the computer. 

Subject:
Computing Systems
Material Type:
Activity/Lab
Interactive
Author:
Wendy Johnson
Date Added:
11/14/2023
PAGE ACSE - Computing Systems vs System of Equations
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Students will learn about abstraction by looking at a built model computer and then breaking solving a system of equations down into simple components.

Subject:
Algebra I & II
Computer Science
Computing Systems
Cross-Curricular
Mathematics
STEM/STEAM
Material Type:
Lecture Notes
Lesson
Lesson Plan
Module
Author:
Christian Knight
Date Added:
10/03/2024
PAGE ACSE - Conducting an experiment and using Google Sheets to analyze data.
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Students will experiment by comparing the leg and arm lengths of the students in the class.  They will create a Google Form and use it to record the data that they collect.  They will use the spreadsheet created by the form to analyze the data and create charts and graphs. Students will then draw conclusions and make predictions based on their data.

Subject:
Computer Science
Cross-Curricular
Data and Analysis
STEM/STEAM
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Data Set
Interactive
Lesson
Lesson Plan
Author:
Kristin Vaughn
Date Added:
11/14/2023
PAGE ACSE -  Constructing sequencing and simple loops using the Pea Plant Life Cycle.
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Students will explore sequencing (including ordinal numbers); and simple loops (patterns and repetition) using the pea plant life cycle. This is a hands-on learning opportunity for students to investigate the algorithms in the natural world around us. Students will gain insight into loop, repeating, and sequence patterns, they will also debug and brainstorm what to do if the pattern is broken. 

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Living Systems and Processes
STEM/STEAM
Science
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Module
Author:
Amanda Dofflemyer
Date Added:
10/12/2023
PAGE ACSE - Continental Travelers
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In this activity, your students will learn about algorithms and use robots to practice their map skills as they explore the geographic features found in each continent!  Working in small groups students will program Root robots to “travel” to each continent.  Once there, they will be introduced to the major rivers and mountain ranges using photographs!  In other stations, students will put together a world map floor puzzle and work on their Chromebook to correctly sort landforms into their locations. 

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Geography
History/Social Sciences
STEM/STEAM
Material Type:
Interactive
Lesson
Lesson Plan
Author:
Tricia Nesselrodt
Date Added:
03/13/2024
PAGE ACSE -  Crafting Animal Body Coverings
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Students will explore how to classify and sort animals by different characteristics and attributes like their body coverings.  Using an animal template provided and fun craft supplies like pasta shells, textured fabric, sequins, and cotton balls, students will create their own animal body covering models.  This engaging hands-on learning experience mixes computer science, art, and life science all in one lesson to get your students excited about learning!

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Living Systems and Processes
STEM/STEAM
Science
Visual Art
Material Type:
Activity/Lab
Game
Interactive
Lesson
Lesson Plan
Author:
Kim Painter
Date Added:
10/19/2023
PAGE ACSE - Create a Food Web with Scratch
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This lesson allows students to experience coding in a low stress, engaging environment while reinforcing thier learning about food webs and the interrelationships of the animals.  No prior coding experience is required for the teacher or the students.  Teachers and students will be walked through the steps of creating a cartoon demonstrating the transfer of energy in the food web.  They will learn to use sequencing, loops, variables, and opperations on those variables all while creating a fun moving cartoon.  Once students have learned the basic moves, they will be able to code further steps independently to add more interest to their cartoon.

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Living Systems and Processes
STEM/STEAM
Science
Material Type:
Activity/Lab
Lesson
Lesson Plan
Student Guide
Author:
Kristin Vaughn
Date Added:
07/05/2023
PAGE ACSE - Create an Ecosystem
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Students will be able to explore the different ecosystems by constructing their very own ecosystem!  Using the Makedo kit, the students will be able to use cardboard that is laying around to create their very own design.  Dive into ecosystems and allow your students access to expand their knowledge using creativity!

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Lesson Plan
Textbook
Author:
Brooke Atwood
Date Added:
10/03/2023
PAGE ACSE -  Create a strong password pathway using motion
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Watch and explore the different ways the mouse can move (back- and- forth, circular, straight, spinning), try to remember the password pattern to guess the correct password. The stronger and more difficult the code, the harder the password pattern will be to crack. Create a strong pattern so your classmates don’t crack your code!

Subject:
Computer Science
Cross-Curricular
Cybersecurity
Force/Motion/Energy
STEM/STEAM
Science
Material Type:
Activity/Lab
Interactive
Lesson
Author:
Amanda Dofflemyer
Date Added:
03/05/2024
PAGE ACSE -  Creating Code Animals
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Using microbits have students write a simple code and then debug a similar one.  Then compare that to  editing their writing.

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
English
Reading
STEM/STEAM
Spanish
World Languages
Writing
Material Type:
Interactive
Lesson
Lesson Plan
Reading
Author:
Elizabeth Galbraith
Date Added:
10/15/2024
PAGE ACSE -   Creating Models of Native American Shelters
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Students will be creating models of the houses of the three American Indian Cultures. Using the Templates provided and the 3Doodlers you will be creating the shelter and other characteristics of the cultures. The 3Doodlers start+ are for ages as low as 6.  What better way to remember the types of houses than making them!

Subject:
American History
Computer Science
Cross-Curricular
History/Social Sciences
Impacts of Computing
STEM/STEAM
Material Type:
Activity/Lab
Author:
Nichole Brumfield
Date Added:
06/19/2023
PAGE ACSE-Creating a Digitally Responsible Water Cycle
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Create a Water Cycle with your students while also teaching them about Internet Safety and Digital Citizenship!

Subject:
Computer Science
Cross-Curricular
Cybersecurity
Earth Resources
STEM/STEAM
Science
Material Type:
Activity/Lab
Lesson
Lesson Plan
Author:
Kathryn Pallister
Date Added:
03/21/2024
PAGE ACSE -  Creating an app to tell you if three sides form a triangle
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In this lesson, students will have a brief introduction to creating an app in Code.org’s App Lab.  They will then create an app that will determine if three given lengths can form a triangle or not.

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Mathematics
Measurement and Geometry
STEM/STEAM
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Visual Media
Author:
Kristin Vaughn
Date Added:
10/15/2024
PAGE ACSE - Cyber Safety Awareness
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Let’s stay safe online!  Be a danger ranger and protect yourself from online and offline predators!

Subject:
Computer Science
Cross-Curricular
Cybersecurity
Government and Civics
History/Social Sciences
STEM/STEAM
Material Type:
Activity/Lab
Lesson
Lesson Plan
Reading
Teaching/Learning Strategy
Visual Media
Author:
Shannon Painter
Date Added:
03/11/2024
PAGE ACSE - Cybersecurity
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This lesson will help teach students the importance of internet safety and ways that students can stay safe online.  The students will also play various games to learn this concept.  The students will play a game with magnets that teaches the concept of pushing/pulling (attract/repel) while learning internet safety.  

Subject:
Computer Science
Cross-Curricular
Cybersecurity
Force/Motion/Energy
Science
Material Type:
Activity/Lab
Interactive
Lecture
Lesson
Lesson Plan
Teaching/Learning Strategy
Author:
Michelle Garber
Date Added:
03/11/2024
PAGE ACSE -  Cybersecurity
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The VR experience in this project sounds like a great way to offer a more interactive learning environment. It's exciting to think about how teachers can use this technology (YouTube 360) to enhance their teaching methods and help students learn in new and exciting ways. The hands-on experience will certainly help teachers better understand the features and functionalities of VR, and how it can be effectively used in the classroom.

Subject:
Computer Science
Cross-Curricular
Cybersecurity
Earth and Space Systems
STEM/STEAM
Science
Material Type:
Lesson Plan
Author:
Jennifer Weikle
Date Added:
04/23/2024