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Computer Science for 1st Grade

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Computing Systems Kahoot Game
Unrestricted Use
CC BY
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Students and the teacher will work together to complete the Computing Systems Kahoot. Students will complete the Kahoot in a whole group setting, but will have their individual chromebooks to work from. The teacher will read the question and answers to each Kahoot, and students will select the correct choice on their individual chromebooks. As each question is completed have a whole group discussion about the correct answer choice.

Subject:
Computing Systems
Material Type:
Activity/Lab
Author:
Erika Coble
Date Added:
06/27/2022
Conditional Statements for Elementary
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CC BY
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The lessons included in the attached Google Slides incorporate standards from Computer Science, Math, Language Arts, and Physical Education. The lessons all focus on conditional statements (IF, THEN, ELSE) and can easily be adapted to fit any grade from kindergarten to fifth grade. 

Subject:
Algorithms and Programming
Cross-Curricular
Measurement and Geometry
Number and Number Sense
Physical Education
Reading
Writing
Material Type:
Game
Interactive
Lesson
Teaching/Learning Strategy
Author:
Anna Nester
Date Added:
08/03/2021
Constructing Programs, Debugging and Looping
Unrestricted Use
Public Domain
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Students will construct a program to help their friend safely retrieve their stuffed animal.  They will debug their program if needed.  They then will observe whether there are patterns in their codes which could be looped.  AS they discuss their programs, they will be encouraged to use ordinal numbers.

Subject:
Computer Science
Mathematics
Material Type:
Lesson Plan
Provider:
VDOE
Author:
Bambi Feigner
Date Added:
09/20/2023
Creating Strong Passwords
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CC BY
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Students will create a strong password to access a computer and/or website. The password must meet specific criteria. Once the students master the criteria, they will reveal their secret password with their teacher, using a highlighter and a blacklight.   

Subject:
Cybersecurity
Material Type:
Activity/Lab
Assessment
Author:
Erika Coble
Date Added:
06/27/2022
Dancing Using Patterns
Conditional Remix & Share Permitted
CC BY-NC-SA
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The student will learn a dance and identify the pattern, then create a dance routine in both repeating and growing patterns. Students will also understand and identify simple loops.

Subject:
Algorithms and Programming
Computer Science
Material Type:
Lesson Plan
Author:
Stephanie Playton
code.org
Date Added:
11/23/2021
Data and Analysis
Unrestricted Use
CC BY
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Overview of the activity:The students will sort and graph the items given to them and discuss the way they are sorted. They will then complete a graph of the items, and then we will construct and build with the items and explain what they build and how tall it is.

Subject:
Computer Science
Data and Analysis
Material Type:
Activity/Lab
Author:
Wendy Johnson
Date Added:
10/03/2023
Fairy Tale Coding
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CC BY-NC-SA
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Students will be able to retell a fairy tale by coding a path using story event pictures. Students will be able to translate an algorithm into a program.

Subject:
Computer Science
Fiction
Material Type:
Activity/Lab
Author:
Andrea Lee
Date Added:
10/10/2023
First Grade Lesson Materials - Algorithms and Programming
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This is a link to the printable resources to accompany the lesson Algorithms and Programming (link below).

The materials include printable coding cards and math equations for an unplugged math game. The students will work together to create algorithms in order to solve mathematical equations.

Link to Lesson Plan:
https://docs.google.com/document/d/1-eArOYRBrJnFK1Q4tt5fBvwt1wmYoCOMVd8yOWhhM-4/edit?usp=sharing

Subject:
Algorithms and Programming
Computation and Estimation
Computer Science
Mathematics
Number and Number Sense
Material Type:
Activity/Lab
Author:
Anna Nester
Date Added:
09/10/2021
First Grade Troubleshooting Tips
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CC BY-NC
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The provided resource will help first graders troubleshoot when experiencing technical difficulties prior to asking the teacher for help.
Print the following document(s) on cardstock.

There are three options
1. Print like a bookmark and fold in half. Glue the two sides together. The student will have to flip from front to back to see the problem and troubleshooting tips.
2. Print half sheet for students to see all the problems and troubleshooting tips at one time.
3. Print a class size to display in the computer center or on a wall near student desks.

You can use colors if it will help students better locate the item when they need help. The context is very simple as it is meant for younger students that may not be able to read all the terminology at the beginning of the school year. Please feel free to MAKE A COPY and then modify the context to better fit your classroom needs.
The teacher will need to review the document and symbols with the students prior to distributing individual copies. This will ensure better understanding of the terms used.

Subject:
Computer Science
Computing Systems
Material Type:
Binder
Author:
Anna Nester
Date Added:
11/24/2021
Happy Maps
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CC BY-NC-SA
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Lesson plan for early elementary grades to support understanding of an algorithm. At the root of all computer science is something called an algorithm. The word “algorithm” may sound like something complicated, but really it’s just a list of instructions that someone can follow to achieve a result. To provide a solid base for the rest of your students’ computer science education, we’re going to focus on building a secure relationship with algorithms.

Students will:
List steps to move character around a map
Arrange directions to reach predetermined goal
Predict where character will land, given a list of steps

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Author:
Code.org
Date Added:
07/16/2019
Hardware/Software
Unrestricted Use
CC BY
Rating
0.0 stars

A lesson plan with activity that introduces computer hardware and software to the primary grades.

Subject:
Computing Systems
Material Type:
Activity/Lab
Author:
Barbara Matney
Date Added:
06/24/2022
How to Use Bee-Bot
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CC BY-NC
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Set students up for programming success by creating a BeeBot anchor chart!These editable instructions will help students identify their role as planner or driver and set clear expectations of how Bee-Bot is used in computer programming. Tips:Introduce Bee-Bot whole classMake sure students understand the importance of the clear (x) button to erase the previous codealways press clear first to signal a new code (like how a capital letter signals the start of a new sentence) Plan the program in developmentally appropriate steps (some students program one step at a time, while others can program to the end goal)Turn the Bee-Bot off and use it as a game piece to write successful algorithmsHave students write their plan, or algorithm, on a whiteboard instead of using the cardsThe Bee-Bot emulator is perfect for guided practice!   

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Teaching/Learning Strategy
Author:
Kim Keith
Date Added:
12/14/2021
I Scream for Ice Cream
Unrestricted Use
CC BY
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This is a data collection, prediction, and graphing activity using three flavors of ice cream as the subject. It is a ready-made lesson with a Google Slideshow that has all of the activities built into it.

Subject:
Data and Analysis
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Author:
Jude Raffeinner
Date Added:
09/08/2021
I am a Programmer!
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CC BY-NC
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Students will love programming their "robot teacher" to maneuver around the classroom in this introductory coding lesson. Basic computer science concepts are defined and applied as students work together to plan, create, and test algorithms. Students will recognize that programmers are the brains behind machines and technologies. 

Subject:
Algorithms and Programming
Communication and Multimodal Literacy
Computer Science
Material Type:
Activity/Lab
Lesson Plan
Author:
Kim Keith
Date Added:
12/20/2022
Identify the Technology
Unrestricted Use
CC BY
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Students identify components of computing systems and sort different  computing tasks into categories.

Subject:
Computing Systems
Material Type:
Activity/Lab
Author:
Christopher McElraft
Date Added:
05/03/2022
Impact of Computing
Conditional Remix & Share Permitted
CC BY-NC-SA
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This is a lesson for first grade to talk about how technology has changed our lives over the years. I have it related to the first settlers and the experience they may have had if they had today's technology.  We also will discuss the technology we use today in our rooms vs what used to be used and how our behavior online can affect us even when people can't see us. 

Subject:
Computer Science
Impacts of Computing
Social Sciences
Virginia History
Material Type:
Lesson
Author:
Wendy Johnson
Date Added:
04/09/2024