Create Digital Unique Kites while teaching about Ancient China’s important contributions to our world!!
- Subject:
- Data and Analysis
- STEM/STEAM
- Social Sciences
- Material Type:
- Activity/Lab
- Interactive
- Author:
- Kathryn Pallister
- Date Added:
- 03/21/2024
Create Digital Unique Kites while teaching about Ancient China’s important contributions to our world!!
Students will be creating models of the houses of the three American Indian Cultures. Using the Templates provided and the 3Doodlers you will be creating the shelter and other characteristics of the cultures. The 3Doodlers start+ are for ages as low as 6. What better way to remember the types of houses than making them!
Create a Water Cycle with your students while also teaching them about Internet Safety and Digital Citizenship!
In this lesson, students will have a brief introduction to creating an app in Code.org’s App Lab. They will then create an app that will determine if three given lengths can form a triangle or not.
Let’s stay safe online! Be a danger ranger and protect yourself from online and offline predators!
The student will complete equation word problems with them all having the theme of Cybersecruity. Then as a class discuss Cybersecruity.
This lesson will help teach students the importance of internet safety and ways that students can stay safe online. The students will also play various games to learn this concept. The students will play a game with magnets that teaches the concept of pushing/pulling (attract/repel) while learning internet safety.
The VR experience in this project sounds like a great way to offer a more interactive learning environment. It's exciting to think about how teachers can use this technology (YouTube 360) to enhance their teaching methods and help students learn in new and exciting ways. The hands-on experience will certainly help teachers better understand the features and functionalities of VR, and how it can be effectively used in the classroom.
Fostering a positive and proactive approach to digital citizenship.
Overview of the activity:After the lesson has been taught, discuss with the class if their friend was able to crack the code, or if it was secure enough and how could you make it more secure?
In the digital world that we live in, safe computing practices are essential for all students. Help students understand the difference between safe and unsafe computing practices while also applying the skill of comparing and contrasting information in a text.
Explore the world of cybersecurity and personal responsibility with this hands on lock and key adventure!
Create a fake social media page for a teacher in Spanish that students will then learn how to protect their information through playing an online simulation game.
Do you know what is safe to share online? Let’s learn about cybersecurity in a fun scientific process that is just right for kindergarten students.
How are predators in the WILD and ONLINE similar? Check out this lesson that incorporates Cybersecurity and pack animals! You will learn ways on how both the animals and you can be protected from danger!
This lesson incorporates computer science with an interesting enrichment topic for Environmental Science II, Astronomy - Dark Matter. Students will be able to visualize WHY scientists believe that 85% of matter in our universe is not the same as what we are made of. Using simple orbital speed kits, your class can combine their data and analyze it to see what happens to orbital speed with increasing distance from the barycenter of a galaxy. They can add mass to the center to represent dark matter and see how that increases the orbital speed - just like what Vera Rubin discovered in the 1960s.
Collecting, analyzing, and graphing data with Paper Airplanes. This lesson is designed to use student-created paper airplanes to test a hypothesis, make predictions, and use the data to create and compare results in various graphs and charts.
Students learn about how computers represent data visually and how artists have used self portraits with symbolism to represent themselves. Then students will create their own data selfies including adding their names written in binary code. Written descriptions will be added to display alongside their artworks that will detail their data symbols and what their artwork says about them and how it relates to computer science.
Every line, shape, and color tells a story of fun and learning for your kindergartner in this graphing adventure!
In this lesson, students will travel to different stations while participating in various graphing activities. The students will also be creating a whole class survey in one of the stations, where they will be documenting their results and sharing with the whole class when the lesson is complete.