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Flowcharts and Pseudocode
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CC BY
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In computer science, developing programs involves planning. This planning may include representing algorithms and programs graphically with symbols, like in a flowchart, or writing, like using pseudocode. Pseudocode is not a programming language, but a simple way of describing a set of programming instructions. This practice sheet offers the opportunity to take pseudocode and flowchart information and interpret the outcomes.

Subject:
Algorithms and Programming
Computer Science
Computing Systems
Material Type:
Assessment
Student Guide
Author:
Stephanie Playton
Date Added:
05/24/2023
Graphing
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CC BY-NC-SA
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Students will organize various stem items, make observations regarding those items such as their color, size, etc and then graph their observations.

Subject:
Computer Science
Cross-Curricular
Data and Analysis
STEM/STEAM
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Data Set
Interactive
Lesson
Lesson Plan
Author:
Jessica Leake
Date Added:
02/06/2024
How far will my message go?
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CC BY-NC-SA
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Time to demonstrate how the watershed works with this message in a bottle lesson. Students will have the opportunity to send a message in a bottle and observe how it travels down the watershed to the ocean!

Subject:
Computer Science
Cross-Curricular
Networking and the Internet
STEM/STEAM
Material Type:
Activity/Lab
Author:
Savannah McKee
Date Added:
04/29/2024
How to Use Bee-Bot
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CC BY-NC
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Set students up for programming success by creating a BeeBot anchor chart!These editable instructions will help students identify their role as planner or driver and set clear expectations of how Bee-Bot is used in computer programming. Tips:Introduce Bee-Bot whole classMake sure students understand the importance of the clear (x) button to erase the previous codealways press clear first to signal a new code (like how a capital letter signals the start of a new sentence) Plan the program in developmentally appropriate steps (some students program one step at a time, while others can program to the end goal)Turn the Bee-Bot off and use it as a game piece to write successful algorithmsHave students write their plan, or algorithm, on a whiteboard instead of using the cardsThe Bee-Bot emulator is perfect for guided practice!   

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Teaching/Learning Strategy
Author:
Kim Keith
Date Added:
12/14/2021
How well will it grow?
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CC BY-NC-SA
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Test how well plants grow with different liquids! Time to test the pH and see how it affects the growth of microgreens! Students will learn about input and output by adding liquids with different pH’s to the soil and measuring the effect of the output of plants.

Subject:
Computing Systems
Material Type:
Activity/Lab
Author:
Savannah McKee
Date Added:
11/14/2023
Humpty Dumpty Algorithm and Programming
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CC BY-NC-SA
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Students will be introduced to the term algorithm while reading the story of Humpty Dumpty. Students will develop an algorithm or step by step sequence of instructions for putting Humpty Dumpty back together again.

Subject:
Algorithms and Programming
Communication and Multimodal Literacy
Computer Science
Cross-Curricular
English
Material Type:
Lesson Plan
Author:
Code.org
Education.com
Kimberly Jones
Date Added:
11/22/2021
I am a Programmer!
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CC BY-NC
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Students will love programming their "robot teacher" to maneuver around the classroom in this introductory coding lesson. Basic computer science concepts are defined and applied as students work together to plan, create, and test algorithms. Students will recognize that programmers are the brains behind machines and technologies. 

Subject:
Algorithms and Programming
Communication and Multimodal Literacy
Computer Science
Material Type:
Activity/Lab
Lesson Plan
Author:
Kim Keith
Date Added:
12/20/2022
Impact of Computing
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CC BY-NC-SA
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This is a lesson for first grade to talk about how technology has changed our lives over the years. I have it related to the first settlers and the experience they may have had if they had today's technology.  We also will discuss the technology we use today in our rooms vs what used to be used and how our behavior online can affect us even when people can't see us. 

Subject:
Computer Science
Impacts of Computing
Social Sciences
Virginia History
Material Type:
Lesson
Author:
Wendy Johnson
Date Added:
04/09/2024
Impacts of Computing
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CC BY-NC-SA
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This is a short description intended to catch the reader and make them want to open your lesson.Bring a rural-cultural atmosphere to your classroom by hatching chicken eggs. Students will be able to compare basic to high tech incubators and compare how technology has influenced and advanced in order to meet cultural needs.  

Subject:
Computing Systems
Cross-Curricular
Impacts of Computing
STEM/STEAM
Material Type:
Activity/Lab
Author:
Whitney Banks
Date Added:
04/15/2024
Impacts of Computing: Wants and Needs
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CC BY-NC-SA
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The students will identify how computing technologies have changed the world and how they are influenced by cultures by group activities, critical activities, problem solving skills and researching.

Subject:
Computer Science
Cross-Curricular
English
History/Social Sciences
Impacts of Computing
Material Type:
Lesson Plan
Author:
Helloruby.com
Stefanie Nichols
Date Added:
12/07/2021
Impossible Password Hack
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CC BY
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Impossible Password Hack Challenge!!  Students will dive into the mid-year review with a new outlook on their vocabulary words. As they go back through old information they have the challenge to turn vocabulary words into the strongest password.  What group will be able to create the most complex passwords.

Subject:
Cybersecurity
Material Type:
Activity/Lab
Author:
Whitney Banks
Date Added:
03/05/2024
Internet and Networking- Grade 5
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CC BY-NC-SA
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Students will explore and understand the differences between local and worldwide networks, while integrating fraction concepts.

Subject:
Computer Science
Cross-Curricular
Mathematics
Networking and the Internet
Material Type:
Lesson Plan
Author:
CSUnplugged.org
Theresa Borum
Tina Huey
Date Added:
12/14/2021
Introduction to Computer Science
Unrestricted Use
CC BY
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Developed by the Science Museum of Western Virginia, this educator outline was written for an in-museum program that addresses computational thinking. Teachers and students in grades 3-4 will expand knowledge of computer science algorithms and programming content while working through the activities "Flossbot" and "Edison Bot Activity".

*Edison bots are used for the second activity.

Key concepts include:
computer science
coding
programming
binary
computer
robot
loop
bug/ debug

Subject:
Computer Science
Material Type:
Activity/Lab
Lesson
Author:
Science Museum of Western Virginia
Date Added:
06/22/2020
Maggie Walker and Safe Passwords
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CC BY-NC-SA
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Today we do lots of activities online. Students need to know the importance of having a secure password to keep their information safe when using the internet. In this lesson students will learn to make a safe password with a hands on activity.

Subject:
Computer Science
Cross-Curricular
Cybersecurity
History/Social Sciences
STEM/STEAM
Social Sciences
Material Type:
Lesson
Author:
Wanda Plum
Date Added:
04/17/2024
Making Ancient Egypt Safe
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CC BY-NC-SA
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Students will be able to distinguish between weak and strong passwords and how passwords could have looked in Ancient Egypt!  Using the stamps, hieroglyphics stamps, magnetic letters, and papyrus paper, the students will be able to create passwords.  Dive into the differences in Ancient Egypt and today and learn how to keep your information safe!

Subject:
Computer Science
Cybersecurity
Social Sciences
Material Type:
Activity/Lab
Lesson Plan
Author:
Brooke Atwood
Date Added:
02/13/2024