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ACSE -  Building a Catapult
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Can you see how far you can catapult a Pom Pom? I want to see! We are going to be building a catapult from scratch. Your goal is to see if you can catapult your Pom Pom at least 3 feet. 

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Force/Motion/Energy
STEM/STEAM
Science
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Author:
Savannah Fariss
Date Added:
02/21/2024
ACSE Region III-Performance Task: Leading a P.P.E. Manufacturing Company
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This performance task has the students working as bookkeepers for a P.P.E. Manufacturing Company to see how many P.P.E. they sold by adult and children sizes over a 2-3 month period of time and if their price of production vs cost for consumers to buy was enough that they made a profit or if they needed to make adjustments. This performance task has the students using PEMDAS to better understand how Algorithms and Programming are used in our everyday lives. 

Subject:
Algorithms and Programming
Computation and Estimation
Computer Science
Material Type:
Lesson Plan
Author:
Joseph Jarski
Georgette Willis
Acse Grant
Date Added:
02/12/2022
Computing Systems Hardware
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This slides presentation has a short video about the 4 things that all computing devices have in common and then has picture examples of Input and output devices. It also has a slide of internal components we don't usually see.The final slide is a sorting activity that includes input and output devices.

Subject:
Computing Systems
Material Type:
Activity/Lab
Visual Media
Author:
Jude Raffeinner
Date Added:
11/29/2021
Exploring Force and Motion with Root Bots
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Mixing Science and Computer Science has never been easier! In this lesson you will use Root Robots for Computer science using 5.7 and 5.8 computing systems.Students will explore troubleshooting with technology while exploring force and motion with the Robots. In this all inclusive lesson students will use the Scientific Method to experiment with Root Bots with force and motion. Students will graph results, create a hypothesis, proceedure lists, research with they know about force and motion, and them create a conclusion all while exploring force and motion and computer science trouble shooting.  

Subject:
Computer Science
Cross-Curricular
Science
Material Type:
Activity/Lab
Author:
Whitney Banks
Date Added:
11/14/2023
How to Use Bee-Bot
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Set students up for programming success by creating a BeeBot anchor chart!These editable instructions will help students identify their role as planner or driver and set clear expectations of how Bee-Bot is used in computer programming. Tips:Introduce Bee-Bot whole classMake sure students understand the importance of the clear (x) button to erase the previous codealways press clear first to signal a new code (like how a capital letter signals the start of a new sentence) Plan the program in developmentally appropriate steps (some students program one step at a time, while others can program to the end goal)Turn the Bee-Bot off and use it as a game piece to write successful algorithmsHave students write their plan, or algorithm, on a whiteboard instead of using the cardsThe Bee-Bot emulator is perfect for guided practice!   

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Teaching/Learning Strategy
Author:
Kim Keith
Date Added:
12/14/2021
The Name Jar- Binary Code Your Initials: Introduction to Binary Code
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Springing off of the picture book The Name Jar by Yangsook Choi, students contemplate diverse cultures and customs before learning about how a computer program translates English to binary code. This resource combines ELA with computer science and includes interactive read aloud questions, a discussion about culturally diverse backgrounds, review of the prefix bi-, introduction of binary language (with a translation chart), and instructions to create binary bracelets.

Subject:
Computer Science
Data and Analysis
English
Reading
Material Type:
Activity/Lab
Lesson Plan
Author:
Kim Keith
Date Added:
04/30/2021
PAGE ACSE-Amendments to the Constitution & Changes in Technology
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Students will follow along with the slide deck to discuss changes in technology, as well as changes to the U.S. Constitution.  Students will then work to correctly place statements in a Venn diagram.  With extra time, students will do a Roll & Read activity with Plus Plus or Pixel blocks. 

Subject:
Impacts of Computing
Virginia History
Material Type:
Activity/Lab
Author:
Elizabeth Kite
Date Added:
03/06/2024
PAGE ACSE - Circuit Blocks
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Let’s learn circuit knowledge while playing!  Students will have access to a variety of electronic components (kits) to design, assemble and troubleshoot different types of circuit designs.  Will you sound a horn, blow a small fan, operate a speaker or make a traffic light?  The possibilities are endless! 

Subject:
Computing Systems
Cross-Curricular
STEM/STEAM
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Author:
Shannon Painter
Date Added:
12/29/2023
PAGE ACSE - Continental Travelers
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In this activity, your students will learn about algorithms and use robots to practice their map skills as they explore the geographic features found in each continent!  Working in small groups students will program Root robots to “travel” to each continent.  Once there, they will be introduced to the major rivers and mountain ranges using photographs!  In other stations, students will put together a world map floor puzzle and work on their Chromebook to correctly sort landforms into their locations. 

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Geography
History/Social Sciences
STEM/STEAM
Material Type:
Interactive
Lesson
Lesson Plan
Author:
Tricia Nesselrodt
Date Added:
03/13/2024
PAGE ACSE - Create a Food Web with Scratch
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This lesson allows students to experience coding in a low stress, engaging environment while reinforcing thier learning about food webs and the interrelationships of the animals.  No prior coding experience is required for the teacher or the students.  Teachers and students will be walked through the steps of creating a cartoon demonstrating the transfer of energy in the food web.  They will learn to use sequencing, loops, variables, and opperations on those variables all while creating a fun moving cartoon.  Once students have learned the basic moves, they will be able to code further steps independently to add more interest to their cartoon.

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Living Systems and Processes
STEM/STEAM
Science
Material Type:
Activity/Lab
Lesson
Lesson Plan
Student Guide
Author:
Kristin Vaughn
Date Added:
07/05/2023
PAGE ACSE -Exploring Communication and Jobs
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Do you want to learn about community helpers?  Would you like to discuss how community helpers can communicate electronically?  If you would like to learn about and discuss community helpers and how they use technology to communicate then this is the lesson for you!

Subject:
Computer Science
Cross-Curricular
Economics
History/Social Sciences
Networking and the Internet
STEM/STEAM
Material Type:
Activity/Lab
Interactive
Author:
Jennifer Plum
Date Added:
04/09/2024
PAGE ACSE - Identify Major Geographical Regions of Africa While Learning to Program a Robot
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This lesson allows student teams to learn some basic coding skills, play with a robot, and learn about hardware, software, input, and output, all while learning about the major geographic features of Africa.  Students will be engaged and excited while reinforcing their learning.

Subject:
Computer Science
Computing Systems
Cross-Curricular
Geography
History/Social Sciences
STEM/STEAM
Social Sciences
Material Type:
Activity/Lab
Interactive
Lecture
Lesson
Lesson Plan
Author:
Kristin Vaughn
Date Added:
10/03/2023
PAGE ACSE - Oceans Escape Room Password Safety
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This is a review lesson intended to be used at the end of the unit on Oceans. Students work in teams to complete activities that will result in the creation of a code or password. The codes will open a series of four locks to open a large lock box. A smaller lock box with a more difficult password can be solved to reveal a prize. This lesson also incorporates the topic of cybersecurity using password safety.

Subject:
Computer Science
Cybersecurity
Earth and Space Systems
STEM/STEAM
Science
Material Type:
Lesson Plan
Author:
Sunshine Keeney
Date Added:
04/09/2024
PAGE ACSE: Out of Order Scientific Method?
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Sequencing the Scientific method Students struggling with currently sequencing the scientific method? This activity will help students understand how and why it is important to currently order the scientific method by having them incorrectly carry out the method in an experiment! Yes!!! You read correctly students will attempt to conduct and experiment using the Scientific method out of order to begin with! They will journal the results and discuss with their small group, why this order did not work and how to fix the sequence. Then they will conduct the same experience using the correct sequence of the scientific method using the Scientific Experiment recording sheet. Once they have successfully conducted the experiment, students will discuss and journal their results comparing both experiments.  

Subject:
Computer Science
Cross-Curricular
Science
Material Type:
Activity/Lab
Author:
Whitney Banks
Date Added:
10/03/2023
PAGE ACSE -  The Ins and Outs of Kitchen Chemistry
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Your students will use Kitchen Chemistry to make a tasty treat as they learn about input and output devices and phases of matter! 

Subject:
Computer Science
Computing Systems
Cross-Curricular
Matter
STEM/STEAM
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Author:
Tricia Nesselrodt
Date Added:
03/13/2024
PAGE ACSE -  Using Scientific Practices to Sort Components of Computing Systems, Build and Label a Model of a Laptop Computer and Identify Simple Troubleshooting Solutions When Using Their Tablets.
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Take the “User Friendly” approach to increase your students' knowledge of computing systems with this simple and fun lesson. Students will be able to identify basic computer components, compare hardware vs software, and troubleshoot simple problems when using their tablets.

Subject:
Computing Systems
STEM/STEAM
Scientific and Engineering Practices
Material Type:
Game
Interactive
Lesson Plan
Reading
Visual Media
Author:
Lisa Greber
Date Added:
11/11/2023