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  • VA.CS.1.1 - The student will construct sets of step-by-step instructions (algorith...
BeeBot Basics: An Introduction
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BeeBots are an engaging, hands-on way to introduce sequencing, algorithms, programming and debugging to primary and elementary students. In this introductory activity, information will be presented in a clear and concise way so that students can collaborate to plan, create, and run a program. Students will correct through debugging as necessary. The attached resource includes vocabulary and tips for using BeeBot with students. 

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Author:
Kim Keith
Date Added:
01/10/2022
Coin Coding
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Students will use Bee-bots to code the robots to a value matching their selected coin card. They’ll count the coins, create a code with arrow cards, and navigate the Bee-bot from the start box to the designated value. After reaching the target, they’ll explain their coding and counting choices. Then, they’ll return to start, allowing their partner to take a turn. This activity is also compatible with the Learning Resources Code and Go Mouse.

Subject:
Computer Science
Mathematics
Material Type:
Activity/Lab
Lesson Plan
Author:
Julia DiOrio
Andrea Lee
Helen Holm
Date Added:
02/27/2024
Conditional Statements for Elementary
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The lessons included in the attached Google Slides incorporate standards from Computer Science, Math, Language Arts, and Physical Education. The lessons all focus on conditional statements (IF, THEN, ELSE) and can easily be adapted to fit any grade from kindergarten to fifth grade. 

Subject:
Algorithms and Programming
Cross-Curricular
Measurement and Geometry
Number and Number Sense
Physical Education
Reading
Writing
Material Type:
Game
Interactive
Lesson
Teaching/Learning Strategy
Author:
Anna Nester
Date Added:
08/03/2021
Dancing Using Patterns
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The student will learn a dance and identify the pattern, then create a dance routine in both repeating and growing patterns. Students will also understand and identify simple loops.

Subject:
Algorithms and Programming
Computer Science
Material Type:
Lesson Plan
Author:
Stephanie Playton
code.org
Date Added:
11/23/2021
Fairy Tale Coding
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Students will be able to retell a fairy tale by coding a path using story event pictures. Students will be able to translate an algorithm into a program.

Subject:
Computer Science
Fiction
Material Type:
Activity/Lab
Author:
Andrea Lee
Date Added:
10/10/2023
First Grade Lesson Materials - Algorithms and Programming
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This is a link to the printable resources to accompany the lesson Algorithms and Programming (link below).

The materials include printable coding cards and math equations for an unplugged math game. The students will work together to create algorithms in order to solve mathematical equations.

Link to Lesson Plan:
https://docs.google.com/document/d/1-eArOYRBrJnFK1Q4tt5fBvwt1wmYoCOMVd8yOWhhM-4/edit?usp=sharing

Subject:
Algorithms and Programming
Computation and Estimation
Computer Science
Mathematics
Number and Number Sense
Material Type:
Activity/Lab
Author:
Anna Nester
Date Added:
09/10/2021
Happy Maps
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Lesson plan for early elementary grades to support understanding of an algorithm. At the root of all computer science is something called an algorithm. The word “algorithm” may sound like something complicated, but really it’s just a list of instructions that someone can follow to achieve a result. To provide a solid base for the rest of your students’ computer science education, we’re going to focus on building a secure relationship with algorithms.

Students will:
List steps to move character around a map
Arrange directions to reach predetermined goal
Predict where character will land, given a list of steps

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Author:
Code.org
Date Added:
07/16/2019
How to Use Bee-Bot
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Set students up for programming success by creating a BeeBot anchor chart!These editable instructions will help students identify their role as planner or driver and set clear expectations of how Bee-Bot is used in computer programming. Tips:Introduce Bee-Bot whole classMake sure students understand the importance of the clear (x) button to erase the previous codealways press clear first to signal a new code (like how a capital letter signals the start of a new sentence) Plan the program in developmentally appropriate steps (some students program one step at a time, while others can program to the end goal)Turn the Bee-Bot off and use it as a game piece to write successful algorithmsHave students write their plan, or algorithm, on a whiteboard instead of using the cardsThe Bee-Bot emulator is perfect for guided practice!   

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Teaching/Learning Strategy
Author:
Kim Keith
Date Added:
12/14/2021
I am a Programmer!
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Students will love programming their "robot teacher" to maneuver around the classroom in this introductory coding lesson. Basic computer science concepts are defined and applied as students work together to plan, create, and test algorithms. Students will recognize that programmers are the brains behind machines and technologies. 

Subject:
Algorithms and Programming
Communication and Multimodal Literacy
Computer Science
Material Type:
Activity/Lab
Lesson Plan
Author:
Kim Keith
Date Added:
12/20/2022
PAGE ACSE -  Constructing sequencing and simple loops using the Pea Plant Life Cycle.
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Students will explore sequencing (including ordinal numbers); and simple loops (patterns and repetition) using the pea plant life cycle. This is a hands-on learning opportunity for students to investigate the algorithms in the natural world around us. Students will gain insight into loop, repeating, and sequence patterns, they will also debug and brainstorm what to do if the pattern is broken. 

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Living Systems and Processes
STEM/STEAM
Science
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Module
Author:
Amanda Dofflemyer
Date Added:
10/12/2023
Pattern Power!
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This lesson consists of two sections. First, students will explore with a Sphero Indi and document its responses to different color mats. Then, students will use the color codes to navigate their Sphero Indi to the correct letter completing four different patterns.

Subject:
Computer Science
Mathematics
Material Type:
Activity/Lab
Lesson Plan
Author:
Julia DiOrio
Andrea Lee
Ashley Mullins
Date Added:
02/27/2024
Phonics Phive Hundred
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Students will code the Sphero Indi robots to build words that match a picture based on a phonics skill. Students will need to use the color codes to figure out what each code means to drive the car over the correct letters needed to spell the words.

Subject:
Computer Science
Reading
Material Type:
Activity/Lab
Lesson Plan
Author:
Julia DiOrio
Andrea Lee
Jessica Booth
Date Added:
02/27/2024
Presentation: 5 Goals for Writing an Algorithm
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This resource is a 7-slide presentation detailing 5 goals students should have in mind when creating an algorithm. This guide targets younger learners in primary grades. It is available as a PowerPoint and a PDF.5 goals when trying to write an algorithm.● Defining the problem clearly● Breaking the problem down into small, simple parts● Define the solution for each part of the problem● Implementing the solution● Making it efficient (eventually)

Subject:
Algorithms and Programming
Computer Science
Material Type:
Visual Media
Author:
Robert Underwood
Date Added:
04/26/2022
Snowman Algorithms
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After reviewing tips for following instructions, students will use plane figures to create a mystery image using their teacher's algorithm. Unfortunately, the teacher's directions are not very precise. Students will lend a hand by giving detailed feedback to debug and clarify the set of ordered instructions to successfully build a snowman.   

Subject:
Algorithms and Programming
Computer Science
English
Mathematics
Writing
Material Type:
Lesson
Author:
Kim Keith
Date Added:
12/22/2022