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Finding Patterns with Computational Thinking
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In this professional development presentation, educators learn about how to look at patterns (1 of the 7 components of Computational Thinking, according the Ignite My Future platform) in the world around you to make choices. This presentation can be used by individuals to learn about them, or used to present to others. The video is a recording of one of the sessions provided to teachers through a 7 week series of "CT Parties".Within this resource, you will find the presentation slides, a recording, a K-2 and 3-5 lesson to discover patterns, and activities to support parents understanding and home use of the strategy. This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.

Subject:
Computer Science
Material Type:
Lesson
Author:
Rebecca Gratz
Shawn DeLuca
Date Added:
01/08/2021
First Grade Lesson Materials - Algorithms and Programming
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This is a link to the printable resources to accompany the lesson Algorithms and Programming (link below).

The materials include printable coding cards and math equations for an unplugged math game. The students will work together to create algorithms in order to solve mathematical equations.

Link to Lesson Plan:
https://docs.google.com/document/d/1-eArOYRBrJnFK1Q4tt5fBvwt1wmYoCOMVd8yOWhhM-4/edit?usp=sharing

Subject:
Algorithms and Programming
Computation and Estimation
Computer Science
Mathematics
Number and Number Sense
Material Type:
Activity/Lab
Author:
Anna Nester
Date Added:
09/10/2021
First Grade Troubleshooting Tips
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The provided resource will help first graders troubleshoot when experiencing technical difficulties prior to asking the teacher for help.
Print the following document(s) on cardstock.

There are three options
1. Print like a bookmark and fold in half. Glue the two sides together. The student will have to flip from front to back to see the problem and troubleshooting tips.
2. Print half sheet for students to see all the problems and troubleshooting tips at one time.
3. Print a class size to display in the computer center or on a wall near student desks.

You can use colors if it will help students better locate the item when they need help. The context is very simple as it is meant for younger students that may not be able to read all the terminology at the beginning of the school year. Please feel free to MAKE A COPY and then modify the context to better fit your classroom needs.
The teacher will need to review the document and symbols with the students prior to distributing individual copies. This will ensure better understanding of the terms used.

Subject:
Computer Science
Computing Systems
Material Type:
Binder
Author:
Anna Nester
Date Added:
11/24/2021
Flowcharts and Pseudocode
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CC BY
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In computer science, developing programs involves planning. This planning may include representing algorithms and programs graphically with symbols, like in a flowchart, or writing, like using pseudocode. Pseudocode is not a programming language, but a simple way of describing a set of programming instructions. This practice sheet offers the opportunity to take pseudocode and flowchart information and interpret the outcomes.

Subject:
Algorithms and Programming
Computer Science
Computing Systems
Material Type:
Assessment
Student Guide
Author:
Stephanie Playton
Date Added:
05/24/2023
Food Web with Sphero Bolts
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CC BY-NC-SA
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Students will create a program using Sphero Bolts to demonstrate how energy moves through a food web. They will explain the interactions between different organisms and how energy is transferred in a biological community.

Subject:
Computer Science
Science
Material Type:
Activity/Lab
Lesson Plan
Author:
Julia DiOrio
Andrea Lee
Cara Hynden
Date Added:
02/27/2024
Friction Road Racers
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CC BY-NC-SA
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In this lesson, students will experience the force of friction as they use block-based coding to program a Sphero Bot through a maze made up of materials with varying amounts of friction.

Subject:
Computer Science
Force/Motion/Energy
Science
Material Type:
Lesson Plan
Author:
Julia DiOrio
Date Added:
05/04/2023
Fry Bread
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CC BY-NC-SA
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Making and eating fry bread is a special event for many Native American people. People began to make fry bread because sometimes in the past they only had a few things to make meals with. This lesson leads students through the history and heritage of fry bread with the book Fry Bread– A Native American Family Story by Kevin Noble and consider the similies and metaphors within the story, and then reflect on family traditions in their own culture and household through a flowchart of pseudocode. This lesson was created through a partnership between CodeVA and the Virginia Tribal Education Consortium (VTEC). 

Subject:
Algorithms and Programming
Computer Science
English
History/Social Sciences
Virginia History
Material Type:
Lesson
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
10/05/2022
Game Design in Scratch
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CC BY-NC-SA
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Games have been an integral part of human culture throughout history. They not only entertain, but also inform and change us. Today video games designers bring together art & code to immerse their players in a story. There are video games being created to solve real-world problems and video game players solving scientific mysteries.

Subject:
Computer Science
Cross-Curricular
Material Type:
Activity/Lab
Unit of Study
Author:
Kim Wilkens
Date Added:
07/07/2020
#GoOpenVA Foundations, Curate, Create, and Customize Professional Learning
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CC BY-NC-SA
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This is a professional learning resource prepared for VBCPS and intended to be modified by other divisions as needed. The Schoology course was built based on the #GoOpenVA Workshop in a Box and enables asynchronous, remote professional learning.

Subject:
CTE
Computer Science
Cross-Curricular
ESL
English
Fine Arts
Health/Physical Education
History/Social Sciences
Mathematics
Science
Special Education
World Languages
Material Type:
Assessment
Full Course
Author:
Bridget Mariano
Jennifer Clements
Date Added:
09/30/2020
Go Show the World - Indigenous Heroes
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Students will investigate the characteristics of heroes through the book Go Show the World. Students will select one of the heroes identified in the book and research them further, creating a Twine passage that shares what the student learned about the Native figure.This lesson was created through a partnership between CodeVA and the Virginia Tribal Education Consortium (VTEC). 

Subject:
Algorithms and Programming
American History
Computer Science
English
History/Social Sciences
Material Type:
Lesson
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
10/05/2022
Good Tablet Habits K.10
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Strand: Impacts of ComputingK.10 The student will identify responsible behaviors associated with using information and technology.This is a PDF file that lists good tablet habits for young computer science students.

Subject:
Computer Science
Impacts of Computing
Material Type:
Lesson
Teaching/Learning Strategy
Author:
Robert Underwood
Date Added:
05/04/2022
Google Classroom Blend (VaSCL/Adam Seipel)
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CC BY-NC
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Adam Seipel, with VaSCL (Virginia School Consortium for Learning), provides this recorded presentation (about 53 minutes long) and slide deck for how to set up and use the tools of Google Classroom.

Subject:
CTE
Computer Science
Cross-Curricular
ESL
English
Fine Arts
Health/Physical Education
History/Social Sciences
Mathematics
Science
Special Education
World Languages
Material Type:
Visual Media
Author:
#GoOpenVA Administrator
Date Added:
09/29/2020
Google Docs and Slides Presentation (VaSCL/Adam Seipel)
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CC BY-NC
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This presentation focuses on the effective use of Google Docs and Slides. It is about 50 minutes long and the accompanying slide deck is included.

Subject:
CTE
Computer Science
Cross-Curricular
ESL
English
Fine Arts
Health/Physical Education
History/Social Sciences
Mathematics
Science
Special Education
World Languages
Material Type:
Visual Media
Author:
#GoOpenVA Administrator
Date Added:
09/29/2020
Google Earth Projects: A Wakelet
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CC BY-NC
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Katie Fielding of Prince William created a Wakelet for teachers on using Google Earth for various types of educational projects.

Subject:
CTE
Computer Science
Cross-Curricular
ESL
English
Fine Arts
Health/Physical Education
History/Social Sciences
Mathematics
Science
Special Education
World Languages
Material Type:
Reading
Teaching/Learning Strategy
Visual Media
Author:
Katie Fielding
Date Added:
09/28/2020
Google Forms Presentation (VaSCL/Adam Seipel)
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CC BY-NC
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This presentation focuses on the effective use of Google Forms. It is about 44 minutes long and the accompanying slide deck is included.

Subject:
CTE
Computer Science
Cross-Curricular
ESL
English
Fine Arts
Health/Physical Education
History/Social Sciences
Mathematics
Science
Special Education
World Languages
Material Type:
Visual Media
Author:
#GoOpenVA Administrator
Date Added:
09/29/2020
Google Sites Presentation (VaSCL/Adam Seipel)
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CC BY-NC
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Adam Seipel, with VaSCL (Virginia School Consortium for Learning), provides this recorded presentation (about 47 minutes long) and slide deck for how to effectively create and use Google Sites (web pages)

Subject:
CTE
Computer Science
Cross-Curricular
ESL
English
Fine Arts
Health/Physical Education
History/Social Sciences
Mathematics
Science
Special Education
World Languages
Material Type:
Visual Media
Author:
#GoOpenVA Administrator
Date Added:
09/29/2020
Grade 5 CS: Algorithms & Programming Vocab Posters & Match-up
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Vocabulary posters for the Alogrithms & Programming strand for Grade 5. Words included are from the 2017 Computer Science Curriculum Framework (created by Kelley Odom).Vocab Match-up game or activity for the following words in the category of Algorithms and Programming Grade 5: Algorithm, Author, Bug, Composer, Conditional, Debug, Decompose, Illustrator, Loop, Planning Tool, Pseudocode, Source, Storyboard, and Variable. 

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Assessment
Binder
Homework/Assignment
Author:
Emily Ball
Date Added:
12/07/2021