This activity introduces cybersecurity concerns with technologies commonly used in the livestock …
This activity introduces cybersecurity concerns with technologies commonly used in the livestock industry in the context of a "clue" style activity in which students act as private investigators looking for a lost racehorse. It can be facilitated in 90 minutes, either in a single session or 4-5 shorter sessions. This activity is part of the Agricultural Cyberbiosecurity Education Resource Collection that contains resources for formal and non-formal agricultural educators working with middle school aged youth. Published as Open Educational Resources, all resources are provided in durable (pdf) and customizable (MS Word) formats. They are hosted on GoOpenVA in a unique resource collection, Ag Cybersecurity Virginia Tech, at https://goopenva.org/curated-collections/143 and on on Virginia Tech’s stable repository, VTechWorks at https://doi.org/10.21061/cyberbiosecurity
The student will use a table of personal data collected about plugged/unplugged …
The student will use a table of personal data collected about plugged/unplugged activites and times of rest throughout the period of one week (7 days) to document screen times in comparison to active and restful breaks for a computer science integration and digital balance project.This Part 1 activity uses the data collected in a table to teach students how to copy and paste a table from Docs into Slides, and how to develop a Slideshow Presentation with tables (Part 1) and graphs (Part 2). Students are given opportunities to collect and analyze data, to enter information into tables and graphs, to develop and share presentations in Slides, as well as summarize and draw conclusions about the data collection, graphing, and results as comparable to their peers, digital categories, or peer groups (Gamers vs YouTubers, Boys vs Girls, etc.).The goal/s of this unit is to help students realize the importance of living a digitally balanced life and to help students develop skills for creating and using digital tables and graphs with an introduction to data collection and analysis.
In this activity, participants plan and conduct a plant growth experiment while …
In this activity, participants plan and conduct a plant growth experiment while considering the role of data quality in automated systems in agriculture. The timing of the activity is highly dependent on the seed variety that you are growing and the level of familiarity that participants already have with basic plant science and scientific investigation concepts, but will likely take several weeks. This activity is part of the Agricultural Cyberbiosecurity Education Resource Collection that contains resources for formal and non-formal agricultural educators working with middle school aged youth. Published as Open Educational Resources, all resources are provided in durable (pdf) and customizable (MS Word) formats. They are hosted on GoOpenVA in a unique resource collection, Ag Cybersecurity Virginia Tech, at https://goopenva.org/curated-collections/143 and on on Virginia Tech’s stable repository, VTechWorks at https://doi.org/10.21061/cyberbiosecurity
This lesson allows students to create a slideshow presentation about digital citizenship. …
This lesson allows students to create a slideshow presentation about digital citizenship. The slideshow will focus on interacting with others online.This lesson involves the design process witht the creation of a slideshow. Students will choose from a list of Digital Citizen rules to focus on in their slideshow.Focus on concepts such as :Being Polite, Following Website Rules, Staying Positive, Being Respectful are to be included in the slideshow.Each slideshow should include a title slde and at least 4 additional slides.
This section includes recorded and archived webinars on the topics of digital …
This section includes recorded and archived webinars on the topics of digital citizenship, internet safety, parenting around technology and other related topics. For new free webinars and additional recordings see Digital Respons-Ability's website.
Students explore copyright and intellectual property standards as they relate to music, …
Students explore copyright and intellectual property standards as they relate to music, music technology, and digital citizenship. Students will identify and apply their knowledge of copyright law and licensure to select appropriate licenses for an original work. Students then analyze copyrighted material and understand how to obtain appropriate permission to use the material.
Students use video/audio recording software to review and critique the performance and …
Students use video/audio recording software to review and critique the performance and practice of their peers. Students provide feedback to one another, building community while demonstrating an understanding of music performance, technique, terminology, and technology.
Students explore copyright and intellectual property standards as they relate to music, …
Students explore copyright and intellectual property standards as they relate to music, music technology, and digital citizenship. Students research copyright laws, investigate the trends of copyright throughout history, and make connections to how copyright laws impact music as a creator, performer and consumer. Students can also collaborate to propose their own “Copyright Act'' for the future based on current trends and predictions for future technology.
Students exercise creative thinking skills including, but not limited to, identifying and …
Students exercise creative thinking skills including, but not limited to, identifying and testing solutions, developing multiple solutions to problems, and participating in an interactive design process through the use of music applications. Students will create and explore interactive experiences designed to facilitate learning in a game-like environment.
Students will use digital research skills to Find Basic Information (F.B.I.) about …
Students will use digital research skills to Find Basic Information (F.B.I.) about a composer. Through Classic for Kids: Composer Explorer, students will learn about a specific composer, or composers from a specific geographic area, culture, genre, or time period.
Students will use a recording platform to layer tracks and produce a …
Students will use a recording platform to layer tracks and produce a small ensemble piece as the only performer. This process encourages individual accountability and emphasizes the importance of ensemble performance skills.
Students integrate the use of a digital audio workstation (DAW) to understand …
Students integrate the use of a digital audio workstation (DAW) to understand musical theory including timbre (layering), composition (creative thinking), and voicing. Students learn various DAWs in order to use a variety of technologies within a design process by creating new, useful, or imaginative musical creations.
Students will collaborate to produce a music video of an assigned piece. …
Students will collaborate to produce a music video of an assigned piece. Using a digital audio workstation (DAW), students record themself on their individual part. Students create individual visual storyboards for the music video then collaborate as an ensemble to make a master storyboard. Using the student storyboard ideas, the teacher and students film and edit the video to align with the audio and create a final music video.
These are a selection of resources to help parents and caregivers support …
These are a selection of resources to help parents and caregivers support their children with technology. For more free resources on digital parenting like a free course see Digital Respons-Ability's digital parenting resources.
Comprised of parents and professionals, the mission of Educate and Empower Kids …
Comprised of parents and professionals, the mission of Educate and Empower Kids (EEK) is to empower parents to create deep connection with their kids through media education, meaningful family communication, and intentional parenting. EEK works across the country to provide essential resources for parents, educators, and clinicians to teach children and teenagers how to become resilient and strong. We believe this must be done by teaching digital citizenship, media literacy, and healthy sexuality education—including education about the dangers of online pornography.
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