This activity allows students to work through a series of games to …
This activity allows students to work through a series of games to learn about DNA, protein bases, and how they combine, dominant and recessive genes, Punnett Squares and genotypes, and phenotypes.
These lessons demonstrate how a good understanding of mitosis, meiosis and fertilization …
These lessons demonstrate how a good understanding of mitosis, meiosis and fertilization and a basic understanding of the roles of DNA and proteins can provide the basis for understanding genetics. Important genetics concepts for students to learn are summarized and multiple learning activities are suggested to help students understand Punnett squares, pedigrees, dominant/recessive alleles, X-linked recessive alleles, incomplete dominance, co-dominance, test crosses, independent assortment, genetic linkage, polygenic inheritance, etc. This overview provides links to suggested activities which include hands-on simulation and laboratory activities, analysis of class data, review games and discussion activities and questions.
This game helps students to enjoy reviewing genetics vocabulary. Each card in …
This game helps students to enjoy reviewing genetics vocabulary. Each card in the deck has a target vocabulary word and two related taboo words that the student may not use when giving clues so the other students in his or her small group can guess the target word. Many students have trouble learning the substantial new vocabulary required for biology, and this game lets students have fun while reinforcing their understanding of key terms.
The Geniverse software is being developed as part of a five-year research …
The Geniverse software is being developed as part of a five-year research project funded by the National Science Foundation. Still in its early stages, a Beta version of the software is currently being piloted in six schools throughout New England. We invite you to try the current Beta version, keeping in mind that you may encounter errors or pages that are not fully functional. If you encounter any problem, it may help to refresh or reload the web page.
This board game reinforces learning about the sources and biological hazards of …
This board game reinforces learning about the sources and biological hazards of lead exposure. The first file has the game and the second file has teacher notes, including background information on lead.
This is a fun bingo ice breaker game designed to get students talking to each …
This is a fun bingo ice breaker game designed to get students talking to each other about themselves. Students will be able to get to know each other in a fun and engaging way.
This is a remix of Goody Bags from Illustrative Mathematics, https://tasks.illustrativemathematics.org/content-standards/tasks/1113. This lesson …
This is a remix of Goody Bags from Illustrative Mathematics, https://tasks.illustrativemathematics.org/content-standards/tasks/1113. This lesson is about about counting a set of objects and writing the number. The purpose of this task is to give students practice counting 20 or fewer objects orally and writing the number that matches how many they count from each bag or bucket to support sol K.1a and K.1b. Students will play Count the Room game with a partner. I often have my students work with a partner because it encourages more engagement and increases individual achievement compared to students working alone.
The 7 Cups and VBCPS Growth PathsPersonalized Growth Paths contain activities made …
The 7 Cups and VBCPS Growth PathsPersonalized Growth Paths contain activities made for those dealing with a certain situation. It helps a person understand what they are dealing with and self-heal with activities that are expertly compiled.There is also a “gamified” element to the Paths. Students complete “Steps” to fill their cups and move ahead on their chosen path.You can find text, slides, and videos here or the Gratitue Growth Path on 7 Cups as well with a free membership.
In this interactive game, students work in three "resilience teams" to solve …
In this interactive game, students work in three "resilience teams" to solve community challenges that arise during the course of an extreme drought event by using available individual and community resources.
This interactive game has students work in three ���zone response teams��� to …
This interactive game has students work in three ���zone response teams��� to solve community challenges that arise during the course of an extreme flooding event by using available individual and community resources.
In this interactive game, students work in three ���zone response teams��� to …
In this interactive game, students work in three ���zone response teams��� to solve community challenges that arise during the course of a wildfire event by using available individual and community resources.
Students will need 2-3 tissues in order to participate in the activity. …
Students will need 2-3 tissues in order to participate in the activity. This activity is to help elementary students improve their hand-eye coordination in a Physical Education class setting while also having fun being active.
This review game was created to give students an interactive and competitive …
This review game was created to give students an interactive and competitive way to review unit material for test day. Teachers can modify the slides to incorporate any subject or unit to help their students review for a test.
In this task, we are given the graph of two lines including …
In this task, we are given the graph of two lines including the coordinates of the intersection point and the coordinates of the two vertical intercepts, and are asked for the corresponding equations of the lines. It is a very straightforward task that connects graphs and equations and solutions and intersection points. The students will use a VDOE resource to recognize and describe the graph of a linear function (foldables, bingo game, lesson plan for the teacher).
Students will play an interactive game while learning how to be internet …
Students will play an interactive game while learning how to be internet smart. Students will learn the fundamentals of digital literacy: sharing, kindness, security, determining what's real and what's fake, and reporting. This game comes with a full curriculum guide: https://storage.googleapis.com/gweb-interland.appspot.com/en-us/hub/pdfs/Google_BeInternetAwesome_DigitalCitizenshipSafety_2019Curriculum.pdf
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