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PAGE ACSE -  Building Passwords as strong as the Great Wall of China
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In this lesson we will discuss the story of  The Three Little Pigs and the types of houses that they built.  Which ones were stronger and why?   How do people protect themselves?  In Ancient China they used a wall. Did that wall protect them?  How?  What are other ways people protect themselves?  In today’s world we need to protect ourselves using strong passwords.  How do we make a strong password?  Today you will build a strong password.  Then you will build a great wall that is as strong as the password that you created!

Subject:
Computer Science
Cross-Curricular
Cybersecurity
History/Social Sciences
STEM/STEAM
World History
Material Type:
Activity/Lab
Lesson
Lesson Plan
Reading
Author:
Tricia Nesselrodt
Date Added:
03/13/2024
PAGE ACSE -  Building a Catapult
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Can you see how far you can catapult a Pom Pom? I want to see! We are going to be building a catapult from scratch. Your goal is to see if you can catapult your Pom Pom at least 3 feet. 

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Force/Motion/Energy
STEM/STEAM
Science
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Author:
Savannah Fariss
Date Added:
11/14/2023
PAGE ACSE -  Cafeteria Composting
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This is a whole classroom collaborative process with the goal of creating a school-wide lunch waste composting program.  The lesson relates the collaborative and iterative processes used in science to computer science.

Subject:
Algorithms and Programming
Computation and Estimation
Computer Science
Cross-Curricular
Earth Resources
English
Living Systems and Processes
Mathematics
Measurement and Geometry
Research
STEM/STEAM
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Lesson
Lesson Plan
Author:
Julie Morton
Date Added:
10/15/2024
PAGE ACSE - Categories in History and Science
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CC BY-NC-SA
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This lesson is designed to help students pay attention to characteristics of people and of objects.  Students wil learn about the uniforms and equipment used by community helpers and about sorting objects by their characteristics. 

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Economics
History/Social Sciences
STEM/STEAM
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Lesson
Lesson Plan
Author:
Tracy Shifflett
Date Added:
10/26/2023
PAGE ACSE -  Categorizing animals based on one or two attributes.
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Students will classify random animals based on each animal's attributes. They will get to investigate the physical characteristics of each animal during this hands-on sorting activity. Students will strengthen their ability to categorize and classify. 

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Living Systems and Processes
STEM/STEAM
Science
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Author:
Amanda Dofflemyer
Date Added:
11/14/2023
PAGE ACSE - Changes in Technology
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Compare architecture of three different civilizations by visiting the Great Wall in China, pyramids in Egypt, and the Parthenon in Greece and discuss how these visits are so different from our ability to compare them 3 decades ago when technology wasn’t as advanced.

Subject:
Computer Science
History/Social Sciences
Impacts of Computing
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Author:
Kathryn Pallister
Date Added:
03/21/2024
PAGE ACSE - Changing 3D Proportions
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CC BY-NC-SA
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Students are taking everyday items, describing them, and using the proportions and conversion factors they will create a 3d model to replicate their description and create a 3d printed version. 

Subject:
Computation and Estimation
Computer Science
Computing Systems
Cross-Curricular
English
Mathematics
STEM/STEAM
Writing
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Author:
Tristin Hogge
Date Added:
11/04/2024
PAGE ACSE - Circuit Blocks
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CC BY
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Let’s learn circuit knowledge while playing!  Students will have access to a variety of electronic components (kits) to design, assemble and troubleshoot different types of circuit designs.  Will you sound a horn, blow a small fan, operate a speaker or make a traffic light?  The possibilities are endless! 

Subject:
Computing Systems
Cross-Curricular
STEM/STEAM
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Author:
Shannon Painter
Date Added:
12/29/2023
PAGE ACSE - Collect and Analysis Data during a classroom vote.
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CC BY-NC-SA
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Your opinion matters! You have a responsibility to your classroom to help make decisions through the process of voting. You will make predictions, collect data, and organize data while casting your vote.

Subject:
Computer Science
Cross-Curricular
Data and Analysis
Government and Civics
STEM/STEAM
Social Sciences
Material Type:
Interactive
Lesson
Lesson Plan
Simulation
Teaching/Learning Strategy
Author:
Amanda Dofflemyer
Date Added:
02/09/2024
PAGE ACSE -  Communication skills through time
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CC BY-NC-SA
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Students will explore old and new ways to communicate information across long distances.  This lesson includes information on the Virtual Education Programs available through the National Park system.

Subject:
American History
Computer Science
Cross-Curricular
History/Social Sciences
Networking and the Internet
STEM/STEAM
Material Type:
Activity/Lab
Lesson
Lesson Plan
Author:
Nichole Brumfield
Tracy Shifflett
Date Added:
04/18/2024
PAGE ACSE -  Community Helpers
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CC BY-NC-SA
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Let’s learn about community helpers!  What do you want to be when you grow up?  A farmer, police officer, teacher, librarian, doctor…?

Subject:
Computer Science
Economics
History/Social Sciences
Networking and the Internet
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Reading
Teaching/Learning Strategy
Visual Media
Author:
Shannon Painter
Date Added:
04/28/2024
PAGE ACSE - Community Map Skills for Kindergarten
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This activity supports student knowledge of community and story telling.  Students also build map skills and coding skills as they use the robot to act out the story.  Basic block coding skills can be taught as part of the lesson or prior to the lesson. 

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Geography
History/Social Sciences
Matter
STEM/STEAM
Science
Material Type:
Activity/Lab
Lesson
Lesson Plan
Author:
Tracy Shifflett
Date Added:
10/26/2023
PAGE ACSE - Computer Changes Over Time (Day 1) & Identifying Computer Components (Day 2)
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CC BY-NC-SA
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 This is a two day lesson. The first day is a lesson about the history of computers. The students will look at pictures of past computers, computers of today and then discuss what they think the computers of the future will be like.The second day, the students will be looking at components of computers with several fun and exciting stations to help them learn the names of the components (parts and types) of computers such as, desktop computer, laptop computer, tablets, mouse, CPU,  printer, etc.  

Subject:
Computer Science
Computing Systems
Cross-Curricular
Earth and Space Systems
Geography
History/Social Sciences
STEM/STEAM
Science
Social Sciences
Material Type:
Activity/Lab
Game
Interactive
Lesson
Lesson Plan
Author:
Michelle Garber
Date Added:
10/26/2023
PAGE ACSE - Computing Systems vs System of Equations
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CC BY-NC-SA
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Students will learn about abstraction by looking at a built model computer and then breaking solving a system of equations down into simple components.

Subject:
Algebra I & II
Computer Science
Computing Systems
Cross-Curricular
Mathematics
STEM/STEAM
Material Type:
Lecture Notes
Lesson
Lesson Plan
Module
Author:
Christian Knight
Date Added:
10/03/2024
PAGE ACSE - Conducting an experiment and using Google Sheets to analyze data.
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Students will experiment by comparing the leg and arm lengths of the students in the class.  They will create a Google Form and use it to record the data that they collect.  They will use the spreadsheet created by the form to analyze the data and create charts and graphs. Students will then draw conclusions and make predictions based on their data.

Subject:
Computer Science
Cross-Curricular
Data and Analysis
STEM/STEAM
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Data Set
Interactive
Lesson
Lesson Plan
Author:
Kristin Vaughn
Date Added:
11/14/2023
PAGE ACSE -  Constructing sequencing and simple loops using the Pea Plant Life Cycle.
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Students will explore sequencing (including ordinal numbers); and simple loops (patterns and repetition) using the pea plant life cycle. This is a hands-on learning opportunity for students to investigate the algorithms in the natural world around us. Students will gain insight into loop, repeating, and sequence patterns, they will also debug and brainstorm what to do if the pattern is broken. 

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Living Systems and Processes
STEM/STEAM
Science
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Module
Author:
Amanda Dofflemyer
Date Added:
10/12/2023
PAGE ACSE - Continental Travelers
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In this activity, your students will learn about algorithms and use robots to practice their map skills as they explore the geographic features found in each continent!  Working in small groups students will program Root robots to “travel” to each continent.  Once there, they will be introduced to the major rivers and mountain ranges using photographs!  In other stations, students will put together a world map floor puzzle and work on their Chromebook to correctly sort landforms into their locations. 

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Geography
History/Social Sciences
STEM/STEAM
Material Type:
Interactive
Lesson
Lesson Plan
Author:
Tricia Nesselrodt
Date Added:
03/13/2024
PAGE ACSE -  Crafting Animal Body Coverings
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Students will explore how to classify and sort animals by different characteristics and attributes like their body coverings.  Using an animal template provided and fun craft supplies like pasta shells, textured fabric, sequins, and cotton balls, students will create their own animal body covering models.  This engaging hands-on learning experience mixes computer science, art, and life science all in one lesson to get your students excited about learning!

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Living Systems and Processes
STEM/STEAM
Science
Visual Art
Material Type:
Activity/Lab
Game
Interactive
Lesson
Lesson Plan
Author:
Kim Painter
Date Added:
10/19/2023
PAGE ACSE - Crazy Contraptions Creators
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The goals of the unit are to teach the students to be critical thinkers, problem solvers, and collaborators on a final group project (The Rube Goldberg Challenge). Students will learn about STEM, simple machines, coding, problem solving and working together as a collaborating team throughout this unit. Students will do some simple coding with the Sphero RvR Robots so that they understand how hardware and software work and will code a task that will be used as part of their Rube Goldberg Machine. 

Subject:
Computer Science
Computing Systems
Cross-Curricular
STEM/STEAM
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Lesson
Lesson Plan
Unit of Study
Author:
Shirley Weakley
Date Added:
11/26/2024