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Project-Based Data Science with CODAP
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This lesson sequence offers students and teachers a way to develop data science skills using the CODAP “low-code” data analysis tool. View the materials on Google Drive or PDF. This material was created by Sara Fergus, Christa VanOlst, & Jon Stapleton for CodeVA with support from Capital One.

Subject:
Computer Science
Data and Analysis
Probability and Statistics
Material Type:
Lesson Plan
Unit of Study
Author:
CodeVA Curriculum
Jon Stapleton
Date Added:
11/28/2022
Project-Based Data Science with Python
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CC BY-NC-SA
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This lesson sequence offers students and teachers a way to develop data science skills using the Python programming language through a mix of “plugged” and “unplugged” activities. View the materials on Google Drive or PDF. This material was created by Sara Fergus, Christa VanOlst, & Jon Stapleton for CodeVA with support from Capital One.

Subject:
Computer Science
Data and Analysis
Probability and Statistics
Material Type:
Lesson Plan
Unit of Study
Author:
CodeVA Curriculum
Jon Stapleton
Date Added:
11/22/2022
Protecting Personal Information Online
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CC BY
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Essential Skill(s):Students should explain why they should not share personal information.Essential Question:What information can I share with others?

Subject:
Computer Science
Cybersecurity
Material Type:
Lesson
Author:
Keisha Tennessee
Date Added:
09/23/2021
Pseudocode to a Flowchart
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CC BY
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Sometimes it can be helpful to take code and work backwards with it. This helps give a greater understanding on how code is actually written and structured. This practice sheet offers opportunity to take pseudocode and convert it to a flowhart by analyzing how inputs and outputs are associated with user choice.4.4 The student will create a plan as part of the iterative design process, both independently and collaboratively using strategies such as pair programming (e.g., storyboard, flowchart, pseudocode, story map).4.8 The student will model how a computing system works including input and output, processors, and sensors.

Subject:
Algorithms and Programming
Computer Science
Computing Systems
Material Type:
Activity/Lab
Author:
Robert Underwood
Date Added:
04/28/2022
Public and Private Information Gamilab Bike Race Game
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CC BY
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This a a Bike Race game from Gamilab about public and private information that is based on SOL 8.9. The player will navigate a biker through a path by correctly answering questions about information. The biker is navigated by using the arrow keys on a keyboard. 

Subject:
Computer Science
Material Type:
Game
Author:
Dana Smith
Date Added:
11/07/2021
Public and Private Networks 7.6
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CC BY
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Strand: Cybersecurity7.6 The student will describe how physical and digital security measures protect electronic information.A network is a collection of computers, phones, servers, network or other devices connected to allow data sharing among users. An example of a network is the internet, which connects tens of millions of people all over the world.There are two types of networks. Private networks are the kind you use at home. Private networks have security measures in place to prevent unwanted or unauthorized connections. Public networks are networks that are often used at schools or hospitals. Public networks are far less secure than home or private networks.

Subject:
Computer Science
Cybersecurity
Material Type:
Lecture Notes
Reading
Teaching/Learning Strategy
Author:
Robert Underwood
Date Added:
05/03/2022
Push and Pull with Dash
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CC BY-NC-SA
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This is an exploratory lesson over two days to allow students to code a Dash Robot to explore the principles of force on objects in an obstacle course.

Subject:
Computer Science
Science
Material Type:
Activity/Lab
Lesson Plan
Author:
Julia DiOrio
Andrea Lee
Jill Reames
Date Added:
02/27/2024
Putting a Stop to Online Meanness
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CC BY-NC-SA
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From Common Sense Education: “The Internet is filled with all kinds of interesting people, but sometimes, some of them can be mean to each other. With this role play, students understand why it’s often easier to be mean online than in person, and how to deal with online meanness when they see it.”

Subject:
Computer Science
Cross-Curricular
Cybersecurity
History/Social Sciences
Material Type:
Lesson Plan
Author:
Commonsense.org
Kenneth Vaiden
Date Added:
12/03/2021
Python Libraries/Chatbots Lesson Plan
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CC BY
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This is a lesson plan that introduces students to Python's libraries, specifically to the Eliza program. Students will attempt to create their own chatbot program, using conditional statements to achieve specific results. 

Subject:
Computer Science
Material Type:
Lesson Plan
Author:
Dana Smith
Date Added:
05/12/2021
Quick Sort - Unplugged
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This activity will show the sorting process using the Quick Sort Divide and Conquer algorithm that is used by a computer when sorting data without using a computer.

Subject:
Algorithms and Programming
Computer Science
Data and Analysis
Material Type:
Activity/Lab
Assessment
Data Set
Homework/Assignment
Author:
Ronald Sparks
Date Added:
05/20/2022
Quizalize Game on C.S. 6.13 Data Types and Transmission Speed
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CC BY
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This is a game on Quizalize.com based on the Computer Science standard 6.13 on data types and transmission speeds. The students will click the link to take them to the game. The questions can be read aloud to the students. 

Subject:
Computer Science
Networking and the Internet
Material Type:
Game
Author:
Dana Smith
Date Added:
12/29/2021
READ ME FIRST! Getting Access to #GoOpenVA for VBCPS Staff
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CC BY
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A very short but very important note on how VBCPS teachers, administrators, and other instructional staff are able to access to #GoOpenVA. 

Subject:
CTE
Computer Science
Cross-Curricular
ESL
English
Fine Arts
Health/Physical Education
History/Social Sciences
Mathematics
Science
Special Education
World Languages
Material Type:
Lesson
Author:
Bridget Mariano
Date Added:
04/27/2020
Radford City Public Schools Professional Learning Community
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CC BY-NC
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This is the professional learning community web pages for Radford City schools. For those venturing into virtual and hybrid learning, you'll find the Tech Tips, Resources for Virtual Learning (links), and (under the MORE Tab) Google and Seesaw resources. This is a great place to browse and learn!

Subject:
CTE
Computer Science
Cross-Curricular
ESL
English
Fine Arts
Health/Physical Education
History/Social Sciences
Mathematics
Science
Special Education
World Languages
Material Type:
Lesson
Teaching/Learning Strategy
Visual Media
Author:
Radford City Public Schools
Date Added:
09/25/2020
Reinforcing Numeracy Using a Sorting Network
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CC BY-NC-SA
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Students will actively model a sorting network by using what they know about comparing and ordering numbers to learn how computers use algorithms to sort things.

Subject:
Algorithms and Programming
Computer Science
Computing Systems
Mathematics
Material Type:
Lesson Plan
Author:
Kim Wilkens
Date Added:
07/19/2022
Remember - Indigenous Perspective on Environmentalism
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CC BY-NC-SA
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This lesson takes students through the examination of the poem Remember and its use of figurative language to set the stage for considering how the physical world around us has changed in the past 50 years. Students research a specific local plant, animal, or element of weather and how it has changed over time, and then use Twine to represent their research in a digital story. This lesson culminates with the discussion of whether or not we are doing a good job of listening to Virginia’s natural elements over the past 50 years. This lesson was created through a partnership between CodeVA and the Virginia Tribal Education Consortium (VTEC). 

Subject:
Algorithms and Programming
Computer Science
English
Geography
History/Social Sciences
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
10/05/2022
Remote Robotics
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CC BY-NC
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Following Curiosity and Perseverance on Mars often means roving to places with interesting materials  to study, places away from the initial landing site. In this lesson, students experience the processes involved in engineering a communication protocol. To  reach their goal, students must create a calibrated solution within constraints and  parameters of communicating with a rover on Mars. Students will explore the opportunities and challenges of remote robotics by framing the problem around the idea that scientists and computer scientists must work together to successfully program rovers in remote locations like Mars. Students will also explore the idea that a robot simply follows a set of well defined algorithms.  Students will be provided a set of possible courses that their robot must navigate. Students will code their robot to navigate around the obstacles within the course to arrive at a set location.

Subject:
Computer Science
Earth and Space Systems
STEM/STEAM
Scientific and Engineering Practices
Technology Education
Material Type:
Activity/Lab
Author:
Michael Speidel
Sharon Brandon
Date Added:
12/22/2020
Remove Directories in Linux
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CC BY
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This is a lab exercise using different commands and ways to remove directories in a Linux command line terminal. All commands and screen shots are included in the Word document included in this resource.

Subject:
Algorithms and Programming
Computer Science
Computing Systems
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Author:
Ronald Sparks
Date Added:
06/12/2022