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PAGE ACSE -  Robots and Roots Relay Race
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CC BY-NC-SA
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Students will learn the beginnings of block coding before participating in a relay race against their peers using Sphero Ball robots and answering questions on square roots and perfect squares. 

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Mathematics
Number and Number Sense
STEM/STEAM
Material Type:
Activity/Lab
Game
Interactive
Lesson
Lesson Plan
Visual Media
Author:
Tristin Hogge
Date Added:
10/15/2024
PAGE ACSE -  Sequencing Steps to Make Apple Pies for Kindergarten
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CC BY-NC-SA
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Let’s bake a fall treat for your littles to eat!  This activity supports step-by-step instructions using sequential graphic organizers and will use their five senses to find, take in, and react to or respond to different information.   

Subject:
Algorithms and Programming
Material Type:
Activity/Lab
Interactive
Lecture
Lesson
Lesson Plan
Reading
Teaching/Learning Strategy
Visual Media
Author:
Shannon Painter
Date Added:
10/18/2023
PAGE ACSE -  The Impact of Technology on our Community Helpers
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CC BY-NC-SA
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Modern technology can make tasks happen instantly with the push of a button or a swipe of a finger. How do our community helpers use this technology responsibly to make their jobs easier and more efficient?

Subject:
Computer Science
Cross-Curricular
Economics
History/Social Sciences
Impacts of Computing
STEM/STEAM
Material Type:
Activity/Lab
Lesson
Lesson Plan
Reading
Visual Media
Author:
Lisa Greber
Date Added:
04/28/2024
PAGE ACSE - The Italian Renaissance
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CC BY-NC-SA
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Take your students on a virtual tour of Europe while reviewing how information travels over the internet and the importance of art in the European Renaissance.

Subject:
Computer Science
Cross-Curricular
History/Social Sciences
Networking and the Internet
STEM/STEAM
World History
Material Type:
Activity/Lab
Lesson
Lesson Plan
Visual Media
Author:
Kristin Vaughn
Date Added:
11/04/2024
PAGE ACSE -  The Life Cycle of the Butterfly_
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CC BY-NC-SA
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“Just when the caterpillar thought the world was over, it became a butterfly”. - Old English ProverbStudents will observe the world of the butterfly through hands-on activities and learn about its amazing journey from a tiny egg to a beautiful butterfly.  Your students will investigate and understand the sequential order of the butterfly’s life cycle.

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Living Systems and Processes
STEM/STEAM
Science
Material Type:
Interactive
Lesson Plan
Reading
Visual Media
Author:
Lisa Greber
Date Added:
10/14/2023
PAGE ACSE -Use technology to expand the walls of your classroom
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CC BY-NC-SA
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We may not be jumping on the “Magic School Bus with Miss Frizzle” but thanks to the impact of technology in our classrooms, our students can use virtual glasses to expand the walls of our classroom. We can also use networking and the internet to communicate instantly through email with anyone in the world.

Subject:
Computer Science
Government and Civics
History/Social Sciences
Networking and the Internet
Material Type:
Activity/Lab
Lesson
Lesson Plan
Reading
Visual Media
Author:
Lisa Greber
Date Added:
04/28/2024
PAGE ACSE -  Using Scientific Practices to Sort Components of Computing Systems, Build and Label a Model of a Laptop Computer and Identify Simple Troubleshooting Solutions When Using Their Tablets.
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CC BY-NC-SA
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Take the “User Friendly” approach to increase your students' knowledge of computing systems with this simple and fun lesson. Students will be able to identify basic computer components, compare hardware vs software, and troubleshoot simple problems when using their tablets.

Subject:
Computing Systems
STEM/STEAM
Scientific and Engineering Practices
Material Type:
Game
Interactive
Lesson Plan
Reading
Visual Media
Author:
Lisa Greber
Date Added:
11/11/2023
PAGE ACSE - Wellness by design: Building a Healthier You?
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CC BY-NC-SA
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Students will dive into the world of Artificial Intelligence (AI) and explore how it can be used to create a personal wellness plan. They will compare an AI generated plan with those created using the MyPlate widget, a familiar nutritional tool. Through the use of a Venn diagram, students will visualize the differences between the two plans, sparking curiosity  and discussion about the power and limitations of AI in everyday life. 

Subject:
Algorithms and Programming
Computer Science
Computing Systems
Cross-Curricular
English
Family and Consumer Sciences
Mathematical Analysis
Mathematics
STEM/STEAM
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Visual Media
Author:
Lindy Burns
Date Added:
10/15/2024
PAGE ACSE -  _Using your five senses to explore fruits and show your favorite (data) using a bar graph
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CC BY-NC-SA
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Children are always taught “not to play with their food” but in this sensory lesson, that’s exactly what we are going to do.  We are going to use our five senses to explore some healthy fruits. We are going to learn how to gather, use and analyze our data to answer questions.

Subject:
Computer Science
Data and Analysis
Living Systems and Processes
STEM/STEAM
Science
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Reading
Visual Media
Author:
Lisa Greber
Date Added:
01/02/2024
PBS Ruff Ruffman Humble Media Genius: Living Online
Only Sharing Permitted
CC BY-NC-ND
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This is a pilot – a test – with Ruff Ruffman videos looking at the red-hot topic of how kids can and should use media and technology. Our first videos focus on texting, sharing photographs, using search, and finding an appropriate balance of technology use.

Subject:
Cross-Curricular
Material Type:
Lesson Plan
Visual Media
Provider:
Virginia Internet Safety Advisory Council
Provider Set:
2024
Date Added:
03/15/2024
The Paleolithic Era to the Agricultural Revolution:Explaining How Physical Geography Influenced the Lives of Early Humans
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CC BY-NC-SA
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Students examine images to determine how early humans used the environment. Students use skills of observe and identify details in images and then place them in eight categories: location, migration, physical geography, shelter, settlements, food acquisition, technological advancements, and social advancements. After learning characteristics of the Neolithic and Paleolithic eras, students determine whether or not images depict life in the Paleolithic or Neolithic Era. Students are challenged to make inferences and draw conclusions supported by evidence from the images. Key questions: How did early humans use the environment to meet their basic needs? How did hunter gatherer and agricultural societies differ in their use of the land?

Subject:
Geography
History/Social Sciences
World History
Material Type:
Homework/Assignment
Lesson
Visual Media
Provider:
Virginia Geographic Alliance
Provider Set:
World History and Geography to 1500 A.D. (C.E.) Class Lessons
Author:
Barbara
Donald J.
Georgeanne
Joseph D.
Rebecca
Shannon
Castelo
Crain
Enedy
Hribar
Mills
Zeigler
Date Added:
08/14/2012
Parts of a Computer
Unrestricted Use
CC BY
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This resource is a PowerPoint presentation that covers the Computer Science SOL K.5: The student will identify components of computing systems (e.g., keyboard, mouse, desktop computer, laptop computer, tablet, and printer).

Subject:
Computer Science
Computing Systems
Material Type:
Visual Media
Author:
Dana Smith
Date Added:
01/04/2021
Patrick Hausammann's (Clarke) Google Classroom: Beginning with Hints of Getting #Geeky (New, 8-2019)
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CC BY-NC
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Patrick Hausammann of Clarke County provides this slide deck to be used in introducing the various features and capabilities of Google Classroom.

Subject:
CTE
Computer Science
Cross-Curricular
ESL
English
Fine Arts
Health/Physical Education
History/Social Sciences
Independent Living Skills
Mathematics
Science
Special Education
World Languages
Material Type:
Reading
Visual Media
Author:
Patrick Hausammann
Date Added:
10/01/2020
Patrick Hausammann's (Clarke) Google Classroom Tips Recorded Tutorials
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CC BY-NC
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Patrick Hausammann of Clarke supplies this set of recorded tutorials on specific tasks in Google Classroom.

Subject:
CTE
Communication and Multimodal Literacy
Computer Science
Cross-Curricular
ESL
English
Fine Arts
Health/Physical Education
History/Social Sciences
Mathematics
Science
Special Education
World Languages
Material Type:
Visual Media
Author:
Patrick Hausammann
Date Added:
10/01/2020
Pattern Play! (Kindergarten)
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CC BY-NC
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This video is part of the Learn and Grow with WHRO TV series from Season 1 of VA TV Classroom. In this session, students learn about repeating and extending patterns by identifying the core.

Subject:
Mathematics
Patterns, Functions, and Algebra
Material Type:
Visual Media
Provider:
WHRO Education
Author:
WHRO
WHRO Education
eMediaVA.org
Date Added:
06/29/2020