Downloadable spreadsheet to assist ITRTs and Librarians in connecting the DLI SOL with 3-5 Math SOL.
- Subject:
- Professional Learning
- Material Type:
- Teaching/Learning Strategy
- Author:
- #GoOpenVA Administrator
- Date Added:
- 06/08/2022
Downloadable spreadsheet to assist ITRTs and Librarians in connecting the DLI SOL with 3-5 Math SOL.
Downloadable spreadsheet to assist ITRTs and Librarians in connecting the DLI SOL with 3-5 Music Arts SOL.
Downloadable spreadsheet to assist ITRTs and Librarians in connecting the DLI SOL with 3-5 Science SOL.
Downloadable spreadsheet to assist ITRTs and Librarians in connecting the DLI SOL with 3-5 Theatre Arts SOL.
Downloadable spreadsheet to assist ITRTs and Librarians in connecting the DLI SOL with 3-5 Visual Arts SOL.
This instructional plan combined Math SOL 3.9c and WIDA English Language Development Standards. The lesson includes several activity options. Note: Some images may not appear in the "Overview". To view all images in this instructional plan, click "download" at the bottom of the overview.
This is a 4 day series of lessons designed to familiarize students with 3D design and computer aided design using Google SketchUp.
Explore the role of shape in how antibodies and antigens interact.
For this project, students create a station.. They are assigned a 3D figure (cylinder, cone, prisms, pyramids, sphere, etc). They must create a station that teaches the parts of the figure and how to find the surface area, lateral area, and volume of the figure. Then students visit each station created and have a quiz on all the stations.
For this project, students create a station.. They are assigned a 3D figure (cylinder, cone, prisms, pyramids, sphere, etc). They must create a station that teaches the parts of the figure and how to find the surface area, lateral area, and volume of the figure. Then students visit each station created and have a quiz on all the stations.
Solving problems involving three-dimensional figuresMathematics Instructional Plans (MIPs) help teachers align instruction with the 2016 Mathematics Standards of Learning (SOL) by providing examples of how the knowledge, skills and processes found in the SOL and curriculum framework can be presented to students in the classroom.
I created this board game to give my 2nd grade students review of 3D shapes. They travel through space, trying to make it back to earth. This game supports sol 2.13, identify, describe, compare, and contrast plane and solid figures (circles/spheres, squares/cubes, and rectangles/rectangular prisms. Before playing this game, my students completed activities using manipulatives to identify solid shapes, the number of vertices, edges, and faces, and traced the faces of the cube and rectangular prism in order to build understanding of the relationship between plane and solid figures. My students played this game in small groups of 3-5 students. They take turns rolling a die, jump to the number rolled, and answer the question in the box they land on. My students love to play board games! As a result, they are more attentive and motivated to learn.
My students need lots of practice to master addition with regrouping, so I created this fun game to help them practice. This activity supports sol 3.3b, create and solve single-step and multi-step practical problems involving sums or differences of two whole numbers, each 9,999 or less. The students make a big circle around the room and play a cakewalk style game. When the teacher stops the music, they sit in front of the closest card and add the two numbers. Students use their knowledge of place value and estimation to determine if their answer is reasonable. I created this activity during the week of Halloween so the pumpkins were a big hit with my students who really enjoy movement activities.
This is the second paft of the Clinical Research Education for Secondary Students and Teachers.
Students use pair programming to trace, annotate and debug a prewritten Twine story. Students then add modifications to the existing code and extend the story.
Computer Science Standard Alignment Guides are resources for teachers working to integrate computer science into their core curriculum. These guides explain the standard, give a sample activity or lesson that teaches the standard, and ways to measure student proficiency on the skill or concept.
3.6 Money Assessment 10 questions; Includes counting money, comparing 2 sets of coins, making change $5.00 or less.
3rd Grade Multiplication Exit Ticket using Equal groups and Repeated Addition.
The Computer Science Office in Loudoun County Public Schools has developed this curriculum integration document to support the integration of the 2017 Virginia Computer Science Standards into core subject areas and beyond. Each CS standard was aligned to up to 3 grade level standards that made natural correlations.Additionally, many activities and resources were included to each standard to support the introduction and integration of the standard. For each of the six strands of the Computer Science Standards of Learning: Computing Systems, Networks and the Internet, Cybersecurity, Data and Analysis, Algorithms and Programming, and Impacts of Computing, we have included tiered support called "Fuel", "Spark", and "Ignite". The "Fuel" is provided to build teacher capacity and students' understanding in understanding the CS SOL. The "Spark" provides a Computer Science integrated experience into a core or speciality subject SOL. The "Ignite" section is where teachers in Loudoun County have the opportunity to share authentic learning experiences and lessons in our LCPS Computer Science Lesson Repository.This document was created as part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GOVA and DHCD grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.
In this activity, students will use a model of a computer, taking the form of a sort of board game, to explore writing programs that include input, output, variables, and arithmetic. Students will read, write, and debug pseudocode as they work on solving simple programming problems using manipulatives. This lesson is part of the ECS+Python lesson set, providing supplemental Python curricular material for the Exploring Computer Science curriculum.